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Pond, Manual

A pond for making music. Version 1.1.

Pond is a MIDI sequencer built on one idea: drop a stone in the water and let the wave play the notes. Every cell of the pond holds a note. When a ripple's wave front crosses a cell, that note sounds. Where you tap, what notes you've planted, and how the waves overlap, that's the composition.


1. Thirty seconds to first sound

First launch runs a short interactive intro: tap Drop some notes to fill the water, then it walks you, one gentle step at a time, through tapping to play, planting an emitter and tapping it to change its rhythm, painting, and filling the pond with Generate. Want it again later? Open the drawer and tap Show intro again at the bottom.

  1. Open Pond. The pond starts still and empty, dark water, waiting.
  2. Open the drawer (slider button, top-right) and tap Generate. The pond fills with a sparse scatter of notes.
  3. Tap anywhere. A wave expands from your finger; every cell it crosses plays. Sound comes from the built-in sound, no setup needed.
  4. Tap with several fingers. Each finger drops its own wave.
  5. Hold a finger still for half a second. You've planted an emitter, a spring that keeps dropping ripples on its own, in time. Hold it again to remove it. (Tapping or holding on an emitter's ring won't drop a stray ripple, the ring is a quiet spot, so removing one is clean.)

That's the whole instrument. Everything else shapes it.


2. Reading the pond

The pill in the top-left shows tempo · division · key at a glance. Tap it, or the slider button top-right, to open the drawer, where all the controls live. The paintbrush button just below the drawer button opens the paint bar, a floating palette that docks over the bottom of the pond. It glows orange while you're editing, and the bar itself is your "you're editing now" signal. Below the paintbrush sit Generate (the dice: deal a fresh pond of notes without opening the drawer) and Clear (the trash can: silence every note; emitters keep going). Both step back with Undo. The pill and the whole button column fade while you play and return when the pond goes quiet; they still work while faded.

The pause button (top of the top-right buttons) freezes the pond like a sequencer's stop: waves halt in place and the sound cuts cleanly, with no hung notes. Tap it again to pick up exactly where you left off. (Inside an AUv3 host the host's own transport runs the show: the button is hidden, and the emitters start and stop with the host's play/stop instead, see Pond as an AUv3 plugin.)


3. Gestures

Gesture In play mode In edit mode
Tap Drop a ripple Paint the selected note
Drag Move an emitter you're on Paint continuously
Multiple fingers One ripple per finger Paint with each
Hold still (½ s) Plant an emitter, or open its rate menu Paint (same as a tap)

Edit mode is summoned by the paintbrush button (top-right, under the drawer button). The paint bar slides up over the bottom of the pond. Pick a pitch from the twelve chips, set the octave, or tap the eraser chip to paint silence. The chips for notes in the current scale keep their colour; out-of-scale notes dim to grey (still pickable), so the in-key choices stand out at a glance. Tap Done (or the paintbrush again) to put it away. The pond keeps playing the whole time.

The bar has a small grab handle on top: drag or flick it and it springs to the nearest resting spot, like a Picture-in-Picture video, so you can always clear the cells it was sitting over. It settles along the top or bottom, to the left, right, or back in the centre where it started.

Misplaced a note? Tap the same cell again, with the same note, within five seconds and it lifts back off, a quick undo without reaching for the eraser. For anything bigger, the drawer's Undo steps back whole edits.


4. The drawer, top to bottom

Undo and Redo

Two buttons at the very top step backward and forward through your edits, up to ten of them, in the app and the plugin alike. An "edit" is anything that changes the pond itself: a paint stroke (a whole drag counts as one), Generate, Clear, Transpose, planting or clearing emitters, or changing the scale, key, octave range, density, or the Physics toggles. Tempo, quantize, MIDI routing, and volume are deliberately left out, Undo is for the notes, not the transport. History is per session and starts fresh each launch.

Presets (patterns)

Forty-eight slots across eight pages of six (flip with the ‹ › arrows or a swipe across the slots), each with a snapshot picture of its pond. Think of them as patterns: save a few pond variations and string them into a set.

The pattern you're on wears a blue ring, and once you have any patterns saved a small ‹ name › switcher floats at the bottom-left of the pond: tap the arrows to hot-switch to the previous or next pattern without opening the menu. Play a pond, switch, play the next, build a whole piece live. (The switcher tucks away while you're painting or when the menu is open, and undo steps a switch back.)

Each slot is tagged with the grid it was saved at, e.g. Drift (32×24). If a preset's grid is taller than your iPad shows, its bottom rows just won't play here, the tag is your heads-up.

A preset stores the musical state: grid, emitters (with their rates and output channels), scale and key, tempo, division, quantize, drip rate, sustain, falloff, density. It deliberately does not touch your setup, built-in sound on/off, volume, and MIDI-clock settings stay as you have them.

Your patterns follow you into the plugin: the app and the AUv3 share one library, so a pattern saved in the app is right there when Pond runs inside AUM or Logic (and the other way round). Inside a DAW the host's tempo wins over a pattern's saved BPM, as always.

Pond also autosaves everything when you leave the app and restores it on return (including which pattern you were on), so you never lose the pond you were just playing.

Tempo

MIDI

(Standalone only; inside an AUv3 host the host handles routing and clock.)

Emitters

Scale

Physics

How the waves behave and how each note sounds. The two toggles default off.

Sound

About

Painting moved out of the drawer. Editing now lives on the pond itself: tap the paintbrush button (top-right) to bring up the paint bar, pitch chips, octave, and an eraser chip for silence (see Gestures above).


5. Pond and MIDI

Pond speaks MIDI everywhere:

Pond as an AUv3 plugin

Inside AUM, Logic, Cubasis and friends, Pond loads as an Audio Unit MIDI processor ("naturarum: Pond"), the full pond UI in a plugin window. The plugin window is freely resizable: the whole pond scales to fit whatever size and shape you give it (square cells, centred), so it never crops or spills, resize it as small or large as you like.

Pond follows the host transport: when you stop the host, the emitters stop dripping (and pick back up on play), so the pond sits in time with the rest of your session. Notes you tap by hand still play while stopped, and the tempo always comes from the host.

In AUM: add a MIDI channel → load Pond in its slot (under Audio Unit MIDI Processor) → on your synth's node, open its MIDI input panel and enable the MIDI channel containing Pond (it's listed by the channel's name, not "Pond"). Done, Pond plays your synth.

In a host, Pond follows the host tempo automatically (the BPM readout shows "· HOST") and quantize boundaries land on the host's actual beats. Your session saves Pond's entire state, and the host's own user-preset menu works too. Pond's own patterns are all there as well, the same library as the app (see Presets above), with the bottom-left switcher for hot-swapping mid-session.


6. Recipes


7. If something's quiet